Posts Tagged ‘season’

…and apparently, neither do I. Now that the new Diablo season is out, I’m more than willing (and hopefully able) to continue staying up ’til 3 AM, slaying the minions of hell. After getting home at a little before 10pm, I got myself nice and comfortable and completely lost myself in the game, yet again. And no, I’m totally not eating at the moment, because I forgot about food over the past few hours. Of course not…

Last night, I left off with my character right after she hit 42. Woke up, did another handful of bounties, got to 45 and finished up some other random stuff. Tonight was just waves and waves of bounties, plus the occasional rift once I cleared all 5 zones. At the moment, however, I have two MVPs to thank for my character’s progress, and for keeping my gameplay from steamrolling me and making me lose a level 62 monk.

First and foremost is Nagelring. Oh good gods, that Nagelring. Got my first one at 15 or so. To be honest? The stats don’t matter whatsoever. It’s the passive ability on it, that causes a little suicide bomber to spawn every 10-12 seconds and explode for 4000%-5000% WEAPON DAMAGE. These little bastards hit HARD. And I don’t care if it weakens the overall “feel” or “experience” or “challenge”… I love waiting for the max of 4 of them to spawn, then go into a boss fight and make it implode before the mechanics even start. When I was starting to get really concerned about the super low stats on the one I was using when I was close to 60… lo and behold, another one dropped. So that first one is likely gonna go into my cube, since my follower doesn’t get anything from it aside from spawning the little runts faster.

MVP runner-up? Kadala. That’s right, the disciple of RNGesus herself, and Gheed’s frustrated daughter or whatever the hell she is. This chick has never legitimately helped me with anything before. Sure, she sometimes gave me something that I could potentially maybe kinda-sorta use, but nothing jaw-dropping. Well, as I was grinding out more bounties (and right after hitting 61), I killed a blood goblin and went over my blood shard cap. Dreading the worst, I went back into town and decided to waste some on her. Who knows, maybe I’d get some weapon that wasn’t garbage, and of a higher tier (Since 60 was the max level without the expansion, there’s a significant power jump at 61). So I give it a shot… and get a Monk Daibo with 178% damage increase over what I was using. Oh, and it already had a socket on it. Dumbfounded, I try to use another gamble, this time on shoulders in hopes of replacing the lower level ones I still had… poof, another legendary, with the buff of town portal becoming an absorb shield. Two tries, two legendaries. Pretty damned strong.

Well, since hitting 60 gained access to Chapter 3, I had to see what all things I didn’t complete yet. Level the Blacksmith and Jeweler to 12, need more gold. Level to 70, okay. And then… beat any end-chapter boss on Master or above. Huh. This whole time I was playing on Hard (difficulty 2 out of the 4 non-Torment ones) and Master was two tiers higher. Well, what the hell. I just got some new shinies. So I replaced my gems, buffed my survivability, slapped some weapon damage into that new daibo, and went to town on the Butcher.

Rolling in with 4 of the little suicide bombers and a new weapon, plus whatever other stat boosts? He melted. Even for me doubling my difficulty level. Felt damned good, man.

Now to get some sleep, get through an early day of work, get home, and hit 70. Catch ya guys once I see what Chapter 4 has in store for me, and I’ll update you all tomorrow. Might even get around to rambling about my old Diablo stories.

-Bane Falcon

Gold may shine, but steel smashes, rips and chops.” (Reminding dwarves what is important.)


Yesterday (or today, as I like to put it, since I haven’t slept yet) I had a rather long and boring day at work. Nothing much to say on that front, it was the normal crap with a bit of back pain and a headache thrown in for good measure. I finished up the shift, got home, checked WoW missions briefly, then finally managed to dive into what I’ve been waiting on for quite a while… Season 4 in Diablo 3.

Seasons are Diablo 3’s ladder system. Each one has a limited time, usually a little over 3-4 months, sometimes more, sometimes less. There’s random dungeons called Rifts that just throw a bunch of mobs onto a randomly created map, and Greater Rifts which do the same thing, but get progressively harder and don’t drop any loot until the end. The ranking part of the season is based around how high of a greater rift you can complete in the time window before the rift closes.

The best part about seasons, in my opinion, is that you get a fresh start. At the end of each season, your seasonal characters become the non-seasonal versions of what they were, and all the loot and stash items go along with them. So, my paragon 239 Hardcore Seasonal Witch Doctor joined my other normal Hardcore characters, and is sharing their bank and gold. Regardless of that, when a new Seasonal character is started for the first time, it gets its own sub-server thing. For example, when I rolled a Hardcore Season Monk earlier tonight and got it killed at level 6, the next hardcore season character I rolled had access to the bank and the gold from the first monk… all 1100 or so gold. But not the 100 million+ gold from my main hardcore account.

Huzzah for whatever attempts to explain all of that stuff. I’ve been craving a new Seasonal experience for a good month or two, now. Hardcore with no safety net and no stockpile of crafting materials to get my characters tweaked out before they leave base for the first time? Oh good gods, do I love it. Sure, I got my monk killed twice before level 10, and had to start over. But now TooFuriosa (was just Furiosa twice, but then I remembered my personal rule about changing the name when they die) is riding nice and cozy at 42, with several legendaries and more than able to farm whatever comes her way.

I’ve already got my build guide lined out, and practicing with the playstyle as I level into the other abilities. It’s the first time I’ve actually played a monk, and not just had it powerleveled and checked out some gimp guide to go along with the random pieces of gear I had in storage. Nope, now I get to deal with all the close calls, and get the muscle memory of twitching a certain way to just barely avoid something that’ll flatten me.

Another interesting part of the new season is the “Chapters” system. It gives you a bit of a guide to follow along, making sure that you deal with different things at the appropriate time. For example, doing a Rift and hitting level 35 are parts of the first Chapter, whereas making sure your follower is fully equipped, leveling the different crafters to 10, and hitting 60 are part of the second Chapter. The fourth Chapter reward is where you get the rest of the seasonal cosmetic items, so it’s got incentive to have players follow through and not just get farmed or carried.

All of that said… any time I can sit down at my computer at 9:30pm, blink, and realize it’s past 2am because of how fully immersed I am in the game? Yeah, that’s a good thing. A bit dangerous, but always enjoyable. And now for sleep before I continue to blitz through and try to start farming for the pieces I need.

-Bane Falcon
Rest your shields, lean on stones, listen and always remember, long are the arms and legs of men, yet still longer, the Dwarven members!” (a battlefield limerick meant to relieve stressed-out dwarves, usually exclaimed by leaders and commanders whenever the outlook is otherwise grim)