Blaugust Day 23: Hellfire

Posted: August 23, 2015 in Uncategorized

So just making a quick little ramble today, because why the hell not. Well, mostly because I wish I was still in bed, and not having to get ready for work. Today, we’ll be going back and briefly covering the oddity of Diablo: Hellfire. It’s definitely an interesting little expansion.

For those who don’t know, Hellfire was the expansion for Diablo 1. It was made by Sierra, and added some interesting new features to the game. New weapon oils, some trap-rune things, new quests, and the monk. It was rather light fare, but it didn’t have to be anything huge or spectacular. A few new dungeons, some power tweaks here and there, and making Diablo stronger at the end of the expansion stuff.

A couple quality of life changes were put in, as well. Spells to let you see items without hovering over them (back before glowy pillars and names of stuff everywhere), a teleportation to the stairs, and the ability to run! Nothing was worse than trying to slowly drudge through a bunch of the old places, especially if you were trying to backtrack and explore that one last corner of the map.

Blizzard ended up incorporating some of these things on their own, which is something I love about them. Being healed by healer NPCs by clicking on them, instead of exchanging prompts and dialogue, for example. Always good to know that when the company sees something to improve their games, they put it into their games when they can.

That’s all the time I’ve got today. Tomorrow… hm, maybe a Grand Tournament post?

-Bane Falcon

“The Earth never forgets…..and neither do we.”


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